Sickhead Games, LLC is a Dallas, Texas indie game studio founded in 2002, whose success has come from our passion, experienced business acuity, and deep dedication to video games of all shapes and sizes.

As a studio, Sickhead has personally developed or directly contributed to several titles, including Batman Begins™ Mobile, Legions on Instant Action, educational simulator Be The Dinosaur, TurboSquid’s experimental modular fps Gameflood, and multiple packs and demos for the Torque line of products… not to mention ARMED!, our own sci-fi turn-based strategy experience for Windows 8 and Windows Phone.

As one of the lead contributors to the Torque series of game engines, our work has been used by thousands of developers on hundreds of shipped games across multiple major platforms.


The dedicated people that make up Sickhead…

Russell Fincher | Art Lead & Co-owner

Russell has been working as a videogame artist for over 15 years. He’s worked on racing games, sorcery-infused fighting games, educational installations, mobile strategy games, and everything in between. He’s created worlds for Batman, Harry Potter, NASA, and Looney Tunes. In his spare time he teaches digital arts at Dallas area colleges universities and co-organizes North Texas’ indie developer collective, the Dallas Society of Play.




Tom Spilman | Programmer & Co-owner

With a decade of experience in the game industry, Tom oversees technological direction at Sickhead Games, as well as managing the business side of things. Prior to founding the studio, he was the Lead Programmer on the Core Technology Team at Motorsports Simulations, Inc. where he worked on four titles, including the hit racing simulation NHRA Drag Racing 2 and NHRA Drag Racing Top Fuel Thunder. Over the last 3 years Tom has been a key technical consultant for the Torque series of game engines, where he has used his expertise with real-time game technology in a lead role in the engine’s development.

On LinkedInAt GarageGames


James Ford | Programmer

James attended Macalester College and UT-Arlington where he studied Computer Science and Interdisciplinary Studies in Game Development. Since joining Sickhead in 2007, James has worked with the Torque family of engines across several platforms. James was the lead AI developer for Be the Dinosaur and is a major contributor to Torque3D, including environmental rendering and tool development.

On LinkedInAt GarageGames



Joe Espinoza | 3D Artist

Joe is a graduate of the Art Institute of Dallas with an Associates Degree in Computer Animation and Multimedia. After school, he spent over 4 1/2 years at Gearbox Software, where we worked on the Brothers in Arms series and Borderlands.

On LinkedInPortfolio SiteBlog