Most of the games we work on are developed by other studios and we do not have any keys to give away.
Please research the game you are curious about and inquire with the developer or publisher.
Yes!
We are currently among the few external porting studios that are working on Switch 2 titles.
We’re happy to help enhance your existing Switch titles for Switch 2 or develop new ports for you.
Yes!
We are experts in porting legacy codebases, custom game engines, and uncommon game frameworks to modern platforms.
We have extensive experience with both legacy game engines and one-off custom engines written in various programming languages.
Our team has successfully ported classic games from PlayStation 1, PlayStation 2, SEGA Dreamcast, and Nintendo Wii, as well as classic 8-bit and 16-bit titles through emulation.
We first give you a ballpark estimate based on your needs, general game information, and desired target platforms.
If you choose to proceed we sign any required NDAs before our team reviews your codebase and content to identify platform-specific challenges and the scope of work. Based on our assessment, we provide a comprehensive proposal with a firm fixed price and a clear milestone schedule with specific deliverables.
Once we start you’ll receive regular updates and builds to review as we progress, ensuring the port meets your expectations at every stage. We will collaborate with your team for platform specific requirements like achievements, controller differences, storefront integrations, etc.
We handle basic QA testing along the way, and will work with your QA team to ensure stable release.
We handle platform certification requirements and will guide you through the launch.
Finally, we provide a period of post-launch support to address unforeseen issues and ensure a successful release.
Every game is different, but most ports take 4 to 6 months of work. This includes the actual porting process, QA testing, platform certification, and release.
Complex games with extensive optimization needs or staggered multi-platform launches may require additional time, while simpler single-platform ports can sometimes be delivered more quickly.
However we do recommend engaging us as early as possible as porting can factor into your game design decisions.
The best way to get accurate pricing is through a conversation about your project.
Costs can vary significantly based on the complexity of the code, your target platforms, required optimizations, online features, hours of gameplay, etc.
We’ve worked with everyone from solo indie developers to major publishers, and we’re always happy to explore creative ways to make projects work within different budget ranges.
Reach out with some basic details about you and your game and we’ll give you a quick initial estimate.